Atlanta, Georgia

InfiniRise Studios

Independent Georgia studio. Gameplay and combat systems, and applied AI for real-time 3D and interactive products.

InfiniRise Studios mark: an infinity sign over a sunrise.

Two lanes

Work

Gameplay and combat systems

Contract work on abilities, bosses, enemy encounters, and the animation-system integration that makes them readable in-engine.

Applied AI at the model-output boundary

Generated content and balance data that survives review, or typed runtime contracts that hold in-engine. Games, avatars, simulation, AR. Contract or full-time.

Shipped

Credits

  • Gears of War: E-Day, boss encounters and animation-system integration
  • Unannounced AAA title for a major publisher, combat and animation systems
  • Battlefield: Portal, weapons, vehicles, and modes
  • Killing Floor 2, sole game designer, R&D through ship
  • EVE Online, NPC AI, player abilities, and economy systems
  • SMITE/Tribes: Ascend/Global Agenda, QA, gameplay, and systems
  • Home Depot Innovation Lab, AR in-store prototype (ARKit, Watson, product lookup)
  • SiriusXM and Pandora, production web playback (WebAudio/MSE)

Applied AI

AI Traders, multi-agent orchestration with typed MCP tool boundaries, structured outputs, and fail-closed execution validated by a safety suite.

Real-time 3D integration demo. Text intent, typed MotionExport, Unreal montage playback, fail-closed (catalog routing, not motion generation).

QLoRA fine-tuning, published LoRA adapter for Llama 3.2 3B on Hugging Face.

Contact

Start a conversation

Hiring managers, contract leads, and recruiters working either lane. Write directly.

contact@infinirisestudios.com